Date Range
Date Range
Date Range
Thursday, September 23, 2010. I will continue to post to this blog as well, and vow to start doing so more regularly! Tuesday, September 21, 2010. Featuring scenes from Big Bad Boo Studios. New show, 1001 Nights. New design portfolio on the way as well! Monday, December 7, 2009. Wednesday, December 17, 2008.
SPARK FWD 2014 - JOB FAIR. SPARK ANIMATION 2014 - CONFERENCE. SPARK ANIMATION 2014 - FESTIVAL. SPARK ANIMATION 2014 - JOB FAIR. SPARK FWD 2014 - CONFERENCE. SPARK FWD 2014 - FESTIVAL. SPARK FWD 2014 - JOB FAIR.
Concept Artist - Character Designer. Located in Vancouver, Canada, Big Bad Boo Studios is dedicated to producing quality 2D animation. This award-winning studio has produced many original programs and TV series including Babak and Friends. And their latest production with TVO Kids 16 Hudson. With additional offices in New York, the company provides gaming and animation services.
A personal blog concerning me and the stuff I do. Monday, May 16, 2016. Yuccas a another type of plant that are notoriously difficult to get a good shot of. I usually get a picture of an over-exposed flower stalk sticking right out of the ground. I think this shot came out just a bit better than my usual attempts. The Muscle and the Brains Make Their Getaway. Thursday, November 05, 2015.
Photo Booth Rental San Diego. Photo Booth Rental Los Angeles. Photo Booth Rental San Diego. Photo Booth Rental Los Angeles. WE ARE BIG BAD BOOTH. Photo Booth Rental for brands and people worldwide. More than a photo booth rental.
Todo sobre PC, notebooks, hardware y juegos. A la hora de comprar una computadora muchas personas dudan entre comprar una PC o una notebook. En este artículo detallaré cómo decidir entre uno u otro en base a las características de cada uno y a las necesidades que el usuario presente. Es sabido que la PC fue pensada para estar de manera estática. Todo lo contrario es la notebook, que por supuesto, fue creada con l.
Indie game about killing Big Bad Bosses. First 2 hours of work. My next step from here is to develop the Hero base class in order to be able to control heroes as it will happen in the game. I hope I get that done by next week.